Digital-BankingEasy
3 min read · 526 words
What the seat actually does
Somebody decides what a current account costs, what it pays, what is bundled with it and what happens on the screen when a customer opens it. That is this seat: the product rather than the sale.
It is an economics job wearing a design job's clothes. Each account has a cost to acquire, a cost to run, and a stream of revenue from balances, fees and interchange. Whether the product works is whether those three line up over the life of a customer, and almost every visible design decision is really a decision about one of them.
- Pricing — fees, rates, and what is given away to win the customer.
- Onboarding — the path from download to a funded account, and where people stop.
- The proposition — what this account is for, which is the part that decides who applies.
- Retention — measuring who leaves, when, and after what.
A day, and where it goes
- The funnel. Applications started, completed and funded, and which step lost the most.
- Cohorts. What the customers who joined six months ago are doing now, which is the only honest read on a promotion.
- Complaints and support volume, read as a design signal rather than as a service one.
- Release and incident — what shipped, what broke, and what a bank is required to report when it does.
What it is measured on
- Cost to acquire against value over the relationship, which is the whole business in one comparison.
- Funded accounts, not sign-ups. An account with no money in it is a cost.
- Balance per customer and how it moves, because that is where most of the revenue is.
- Churn, and what preceded it — usually a fee, an outage or a rate somewhere else.
What it touches on this site
- What the account competes with — money market funds and where cash actually sits.
- The rest of the bank — deposits and payments, which turn these balances into funding, and technology, which builds what is designed here.
- What a promise has to survive — investor protection, and the deposit guarantee behind a banking licence.
- The behaviour — behavioural finance, which is this seat's subject whether it is named or not.
How it goes wrong
- Growth bought with a rate. The customers a promotion brings in are the ones the next promotion elsewhere takes away.
- A design that makes a decision for somebody. A default that suits the bank and not the customer is a design choice with a regulator attached.
- Onboarding built for the good case. The path works for whoever fits the template and quietly fails everybody else.
- Measuring the sign-up. Counting applications rather than funded, retained accounts flatters every launch ever made.
Concepts to master
- Unit economics over a lifetime, not a launch — the arithmetic is the same shape as IRR and NPV.
- A free account is paid for somewhere — see costs and fees.
- Deposits are funding, so a product decision is a balance sheet decision.
- Defaults are decisions. Whatever the screen pre-selects is what most people will hold.